I’m not exactly an abstract puzzle fundamentalist. I tried Myst out because it was pretty and I was young and inexperienced. Our affair didn’t get far: I just didn’t understand Myst, and I like feeling stupid about as much as I like injecting mercury into my aorta.
This experience should have learned me good, but I think my totem invertebrate is the moth. The moment I see pretty things behind glass, I’m sucked forward by a primal urge and my head makes repeated dinking noises.
That’s what happened when I pre-ordered Richard Perrin‘s Kairo, after seeing a tip-off at the indispensable Indie Games. I was warned of the Myst reference, but I was too busy going dink to realise my reptilian brain had cloned my credit card. Continue reading