Metroidvania

Games like A Valley Without Wind pose a conundrum for me.

It’s a stunning proposal, see: an infinite world, filled with infinite possibilities, challenges and content. It’s the gaming grail, and it’s rather often that an intrepid group of developers set out to raid the tomb that holds it.

Sometimes they come back. Continue reading

I’m a slut for cuteness. Give me half a chance (and the correct tools) and I’ll etch Hello Kitty’s outline into every tooth I can reach.

I’m especially prone to cute robots. Unlike their mammary-beglanded counterparts, they don’t need to be housebroken, you can tinker around inside them without getting your hands covered in blood, and it is much simpler to attach flame throwers and pulse rifles to their body parts.

So it is not terribly shocking, then, that the sight of Celestial Mechanica – with its triple posthypnotic suggestion of things cute, robotic and Metroidvanic – reduced me to a drooling state of automatic consumer obedience. Continue reading