
Yesterday I nobly took up the cause of reviewing games for IntroComp 2011, an interactive fiction competition in which non-linear-ish writers do the dogfight for prize money with introductory builds of games they’re working on. Anybody, even us foreigners, can post a score indicating how much they want to see a game finished to the competition’s grand overseer, Jacqueline Ashwell.
The first intro I chose to splutter about in was Chunky Blues, whose title grasped at my face like a blind wino in the throes of an emotional outbreak. Continue reading